Simulation of the Explosion and the Interaction Effect between Smoke and Military Targets in the Battlefield

L. Shuai, Wang Yuhui
{"title":"Simulation of the Explosion and the Interaction Effect between Smoke and Military Targets in the Battlefield","authors":"L. Shuai, Wang Yuhui","doi":"10.1109/ICIICII.2015.152","DOIUrl":null,"url":null,"abstract":"Simulation of explosive smoke generation and interaction between smoke and military targets in real time rendering of battlefield scene are studied. Numerical solution of Navier-Stokes equation of impressible gas is used to solve smoke field. Appropriate way of adding vortex particles is exploded to makes the smoke effect more realistic. Three dimensional Gaussian filter is used to density field of smoke in order to avoid scattered smoke flow. The reasonable parameters of the Gaussian filter are tried out for better smoke effect. The interaction effect between smoke and mobile military targets are simulated. Octree structure based voxelization is adopted to interactive computing for high computational efficiency. Proxy geometry is gained after a set of planes vertical to sight line intersecting with the edges of the smoke field cube. And then smoke and battlefield scene are synthesized. Research results of this paper can be applied to battlefield simulation and game scene rendering.","PeriodicalId":349920,"journal":{"name":"2015 International Conference on Industrial Informatics - Computing Technology, Intelligent Technology, Industrial Information Integration","volume":"306 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 International Conference on Industrial Informatics - Computing Technology, Intelligent Technology, Industrial Information Integration","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIICII.2015.152","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

Simulation of explosive smoke generation and interaction between smoke and military targets in real time rendering of battlefield scene are studied. Numerical solution of Navier-Stokes equation of impressible gas is used to solve smoke field. Appropriate way of adding vortex particles is exploded to makes the smoke effect more realistic. Three dimensional Gaussian filter is used to density field of smoke in order to avoid scattered smoke flow. The reasonable parameters of the Gaussian filter are tried out for better smoke effect. The interaction effect between smoke and mobile military targets are simulated. Octree structure based voxelization is adopted to interactive computing for high computational efficiency. Proxy geometry is gained after a set of planes vertical to sight line intersecting with the edges of the smoke field cube. And then smoke and battlefield scene are synthesized. Research results of this paper can be applied to battlefield simulation and game scene rendering.
战场上爆炸及烟雾与军事目标相互作用效应的仿真
研究了战场场景实时渲染中爆炸烟雾生成的仿真及烟雾与军事目标的相互作用。利用可激气体的Navier-Stokes方程的数值解求解烟场。通过适当地添加漩涡粒子,使烟雾效果更加逼真。采用三维高斯滤波器对烟场进行密度处理,避免了烟流的分散。为了获得更好的烟雾效果,对高斯滤波器的合理参数进行了试验。模拟了烟雾与机动军事目标的相互作用效应。交互计算采用基于八叉树结构的体素化,计算效率高。在一组垂直于视线的平面与烟雾场立方体的边缘相交后获得代理几何。然后合成烟雾和战场场景。本文的研究成果可应用于战场仿真和游戏场景渲染。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信