FastMesh: efficient view-dependent meshing

R. Pajarola
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引用次数: 79

Abstract

The article presents an optimized view-dependent meshing framework for adaptive and continuous level-of-detail (LOD) rendering in real-time. Multiresolution triangle mesh representations are an important tool for adapting triangle mesh complexity in real-time rendering environments. Ideally, for interactive visualization, a triangle mesh is simplified to the maximal tolerated perceptual error, and thus mesh simplification is view-dependent. The paper introduces an efficient hierarchical multiresolution triangulation framework based on a half-edge triangle mesh data structure, and presents an optimized computation of several view-dependent error metrics within that framework, providing conservative error bounds. The presented approach called FastMesh, is highly efficient both in space and time cost, and it spends only a fraction of the time required for rendering to perform the error calculations and dynamic mesh updates.
FastMesh:高效的基于视图的网格划分
本文提出了一种优化的基于视图的网格框架,用于自适应和连续的实时细节水平(LOD)渲染。多分辨率三角形网格表示是适应实时渲染环境中三角形网格复杂性的重要工具。理想情况下,对于交互式可视化,三角形网格被简化到最大可容忍的感知误差,因此网格简化是依赖于视图的。提出了一种基于半边三角形网格数据结构的高效分层多分辨率三角剖分框架,并在该框架内对几种与视图相关的误差指标进行了优化计算,提供了保守的误差边界。所提出的方法称为FastMesh,在空间和时间成本上都是高效的,并且它只花费渲染所需的一小部分时间来执行误差计算和动态网格更新。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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