Streaming 3D shape deformations in collaborative virtual environment

Ziying Tang, Guodong Rong, X. Guo, B. Prabhakaran
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引用次数: 13

Abstract

Collaborative virtual environment has been limited on static or rigid 3D models, due to the difficulties of real-time streaming of large amounts of data that is required to describe motions of 3D deformable models. Streaming shape deformations of complex 3D models arising from a remote user's manipulations is a challenging task. In this paper, we present a framework based on spectral transformation that encodes surface deformations in a frequency format to successfully meet the challenge, and demonstrate its use in a distributed virtual environment. Our research contributions through this framework include: i) we reduce the data size to be streamed for surface deformations since we stream only the transformed spectral coefficients and not the deformed model; ii) we propose a mapping method to allow models with multi-resolutions to have the same deformations simultaneously; iii) our streaming strategy can tolerate loss without the need for special handling of packet loss. Our system guarantees real-time transmission of shape deformations and ensures the smooth motions of 3D models. Moreover, we achieve very effective performance over real Internet conditions as well as a local LAN. Experimental results show that we get low distortion and small delays even when surface deformations of large and complicated 3D models are streamed over lossy networks.
协同虚拟环境中的流三维形状变形
由于描述三维可变形模型的运动需要大量数据的实时流,协作虚拟环境一直局限于静态或刚性3D模型。流形状变形的复杂3D模型产生的远程用户的操作是一个具有挑战性的任务。在本文中,我们提出了一个基于频谱变换的框架,该框架以频率格式编码表面变形,以成功地应对挑战,并演示了其在分布式虚拟环境中的应用。我们通过该框架的研究贡献包括:i)我们减少了表面变形的数据流大小,因为我们只传输转换后的光谱系数,而不是变形模型;Ii)提出了一种允许多分辨率模型同时具有相同形变的映射方法;Iii)我们的流策略可以容忍丢失,而不需要对数据包丢失进行特殊处理。我们的系统保证了形状变形的实时传输,并确保了3D模型的平滑运动。此外,我们在真实的互联网条件下以及本地局域网中实现了非常有效的性能。实验结果表明,即使在有耗网络上传输大型复杂三维模型的表面变形,也能获得低失真和小延迟。
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