Monte-Carlo Tree Search and minimax hybrids

Hendrik Baier, M. Winands
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引用次数: 29

Abstract

Monte-Carlo Tree Search is a sampling-based search algorithm that has been successfully applied to a variety of games. Monte-Carlo rollouts allow it to take distant consequences of moves into account, giving it a strategic advantage in many domains over traditional depth-limited minimax search with alpha-beta pruning. However, MCTS builds a highly selective tree and can therefore miss crucial moves and fall into traps in tactical situations. Full-width minimax search does not suffer from this weakness. This paper proposes MCTS-minimax hybrids that employ shallow minimax searches within the MCTS framework. The three proposed approaches use minimax in the selection/expansion phase, the rollout phase, and the backpropagation phase of MCTS. Without requiring domain knowledge in the form of evaluation functions, these hybrid algorithms are a first step at combining the strategic strength of MCTS and the tactical strength of minimax. We investigate their effectiveness in the test domains of Connect-4 and Breakthrough.
蒙特卡罗树搜索和极大极小混合
蒙特卡洛树搜索是一种基于采样的搜索算法,已成功应用于各种游戏。蒙特卡罗的推出允许它考虑到移动的遥远后果,使它在许多领域比传统的深度限制的极大极小搜索具有战略性优势。然而,MCTS建立了一个高度选择性的树,因此可能会错过关键的动作,并在战术情况下陷入陷阱。全宽度极大极小搜索没有这个缺点。本文提出了在MCTS框架内采用浅极大极小搜索的MCTS-minimax混合算法。提出的三种方法在MCTS的选择/扩展阶段、推出阶段和反向传播阶段使用极小最大值。不需要评估函数形式的领域知识,这些混合算法是将MCTS的战略强度和极大极小的战术强度结合起来的第一步。我们研究了它们在Connect-4和Breakthrough测试领域的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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