Enjoy Watching Japanese Chess Games like Football: an Evaluation Method of Game Positions for Beginners

Yoko Nishihara, Reona Takayama, Kensuke Hishida, Ryosuke Yamanishi
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Abstract

Researches for computer Shogi (Japanese chess) have been widely conducted. Most of the previous researches have tried to create a strong program that can defeat the professional players. They use the estimated information of pieces arrangement to evaluate a current game position. The evaluation is less comprehensible for beginners because it seems not to correspond to the current arrangement. We propose a novel method for the beginners to evaluate a current game position of Japanese chess game. Our method uses only a current arrangement of pieces to evaluate the game position. We developed a prototype interface to visualize the evaluated game position, and conducted a small experiment. We asked participants to watch Japanese chess games with the interface, and speak what they thought while watching the games. The participants gave more questions and interpretations that were related to understanding of game positions. The results indicated that our system enhanced the beginners enjoyment of watching Japanese chess games with questions and understandings.
像看足球一样欣赏日本象棋:一种适合初学者的棋局评估方法
计算机棋(日本象棋)的研究已经广泛开展。之前的大多数研究都试图创建一个强大的程序来击败职业选手。他们使用棋子排列的估计信息来评估当前的游戏位置。对于初学者来说,这个评价不太容易理解,因为它似乎不符合当前的安排。我们提出了一种新的方法来评估日本棋局的当前局位。我们的方法只使用当前棋子的排列来评估游戏的位置。我们开发了一个原型界面来可视化评估的游戏位置,并进行了一个小实验。我们让参与者用这个界面观看日本象棋比赛,并说出他们在观看比赛时的想法。参与者提出了更多与对游戏位置的理解有关的问题和解释。结果表明,该系统通过提问和理解增强了初学者观看日本象棋比赛的乐趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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