The Development of Multimedia Engineering Drawing Animations for Increasing Vocational High School Students Competency in Indonesia

M. Mujiarto, A. Djohar, M. Komaro, Anggia Suci Pertiwi, T. Muhammad
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引用次数: 1

Abstract

Entering the ASEAN Economic (AEC) which started in 2015, there has been a tight competition in the ASEAN region, not only in the industrial sector but also in the improvement of human resources. In some vocational high school focusing on technology and engineering, the teaching and learning process is still conventional. This means the process is still teacher centered. in this study, the researchers developed animation multimedia-based engineering drawing materials by using Adobe Flash Player software. After the animation multimedia-based engineering drawing materials had been designed, the researchers developed the teaching and learning process so that it became student-centered. The main objective of this study is to develop innovative materials for the subject of engineering drawing for improving the competency of vocational high school students. The research method employed was Research and Development (R&D) which includes the design and evaluation stages. The research population includes vocational high school majoring in technology and engineering. Teaching and learning processes were conducted in two different classes: class A as a control class and class B as an experiment class. The data collection instruments used were the test, rubric, and questionnaire. The research data were analyzed using descriptive analysis, percentage, and N-gain. The findings indicate that the developed materials have particular characteristics; the materials are accessible they can be understood by students, particularly with regard to the subject of orthogonal projection which requires student’s imagination of an object or a product. Students concept mastery and understanding of the subject improved after using the designed materials, which can be categorized as a high level. This research has implications for the improvement of vocational high school student’s competence in engineering drawing, particularly on the subject of orthogonal projection with requires student’s imagination of particular object or product by using animation multimedia. Keywords—engineering drawing; ortogonal projection; innovative; animation multimedia
提高印尼中职学生能力的多媒体工程绘图动画开发
进入2015年开始的东盟经济共同体(AEC),不仅在工业领域,而且在人力资源的改善方面,东盟地区的竞争非常激烈。在一些以技术和工程为重点的职业高中,教学过程仍然是传统的。这意味着这个过程仍然以教师为中心。在本研究中,研究人员利用Adobe Flash Player软件开发了基于动画多媒体的工程制图材料。在动画多媒体工程制图材料设计完成后,研究人员开发了以学生为中心的教学过程。本研究的主要目的是为提高职高学生的工程制图能力而开发创新教材。研究方法为研究与开发(R&D),包括设计阶段和评价阶段。研究对象包括技术与工程专业的职业高中学生。教学过程在两个不同的班级进行:A班作为对照班,B班作为实验班。使用的数据收集工具为测试、量表和问卷。研究数据采用描述性分析、百分比和n增益进行分析。研究结果表明,发育的材料具有独特的特性;材料是可访问的,学生可以理解,特别是关于正交投影的主题,这需要学生对物体或产品的想象力。学生使用设计的教材后,对主题的概念掌握和理解有所提高,属于高水平。本研究对运用动画多媒体提高高职高专学生的工程制图能力,特别是正交投影这一需要学生对特定物体或产品进行想象的课题具有一定的指导意义。Keywords-engineering画;ortogonal投影;创新;动画多媒体
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