WebGL-based Streaming and Presentation Framework for Bidirectional Texture Functions

Christopher Schwartz, R. Ruiters, Michael Weinmann, R. Klein
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引用次数: 19

Abstract

Museums and Cultural Heritage institutions have a growing interest in presenting their collections to a broader community via the Internet. The photo-realistic presentation of interactively inspectable digital 3D replicas of artifacts is one of the most challenging problems in this field. For this purpose, we seek not only a 3D geometry but also a powerful material representation capable of reproducing the full visual appeal of an object. In this paper, we propose a WebGL-based presentation framework in which reflectance information is represented via Bidirectional Texture Functions. Our approach works out-of-the-box in modern web browsers and allows for the progressive transmission and interactive rendering of digitized artifacts consisting of 3D geometry and reflectance information. We handle the huge amount of data needed for this representation by employing a novel progressive streaming approach for BTFs which allows for the smooth interactive inspection of a steadily improving version during the download.
基于webgl的双向纹理函数流和表示框架
博物馆和文化遗产机构越来越有兴趣通过互联网向更广泛的社区展示他们的藏品。可交互检测的数字三维文物复制品的真实感呈现是该领域最具挑战性的问题之一。为此,我们不仅寻求3D几何结构,还寻求能够再现物体完整视觉吸引力的强大材料表示。在本文中,我们提出了一个基于webgl的表示框架,其中反射率信息通过双向纹理函数表示。我们的方法在现代网络浏览器中开箱即用,并允许渐进式传输和交互式呈现由3D几何形状和反射信息组成的数字化工件。我们通过对btf采用新颖的渐进式流媒体方法来处理这种表示所需的大量数据,该方法允许在下载期间对稳步改进的版本进行平滑的交互式检查。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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