Optimal Constrained Retreat within the Turret Defense Differential Game

Alexander Von Moll, Zachariah E. Fuchs
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引用次数: 4

Abstract

We extend the Turret Defense Differential Game by considering the possibility for the mobile Attacker to retreat to a particular region of the state space in lieu of engaging the Turret. In this case, the Turret cooperates with the Attacker by escorting the Attacker to the retreat surface, thereby minimizing its cost. Along the retreat trajectory, the cost associated with the Value of the Game of Engagement must be greater than the cost associated with retreating. We refer to this scenario as Optimal Constrained Retreat, wherein the aforementioned requirement is imposed as a path constraint. The optimality conditions are developed herein. We specify a boundary value problem with fixed initial state and compute the optimal trajectory numerically via backwards shooting. The corresponding trajectory contains a constrained arc wherein the path constraint associated with the Game of Engagement becomes active.
炮塔防御微分博弈中的最优约束撤退
通过考虑移动攻击者撤退到状态空间的特定区域而不是与炮塔交战的可能性,我们扩展了炮塔防御微分博弈。在这种情况下,炮塔与攻击者合作,护送攻击者到撤退面,从而最小化其成本。沿着撤退轨迹,与交战游戏价值相关的成本必须大于与撤退相关的成本。我们将这种情况称为最优约束撤退,其中上述需求作为路径约束施加。文中给出了最优性条件。我们指定了一个初始状态固定的边值问题,并通过反向射击数值计算了最优轨迹。相应的轨迹包含一个受约束的弧线,其中与粘性游戏相关的路径约束变得活跃。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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