Spectral MVIR: Joint Reconstruction of 3D Shape and Spectral Reflectance

Chunyu Li, Yusuke Monno, M. Okutomi
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引用次数: 9

Abstract

Reconstructing an object's high-quality 3D shape with inherent spectral reflectance property, beyond typical device-dependent RGB albedos, opens the door to applications requiring a high-fidelity 3D model in terms of both geometry and photometry. In this paper, we propose a novel Multi-View Inverse Rendering (MVIR) method called Spectral MVIR for jointly reconstructing the 3D shape and the spectral reflectance for each point of object surfaces from multi-view images captured using a standard RGB camera and low-cost lighting equipment such as an LED bulb or an LED projector. Our main contributions are twofold: (i) We present a rendering model that considers both geometric and photometric principles in the image formation by explicitly considering camera spectral sensitivity, light's spectral power distribution, and light source positions. (ii) Based on the derived model, we build a cost-optimization MVIR framework for the joint reconstruction of the 3D shape and the per-vertex spectral reflectance while estimating the light source positions and the shadows. Different from most existing spectral-3D acquisition methods, our method does not require expensive special equipment and cumbersome geometric calibration. Experimental results using both synthetic and real-world data demonstrate that our Spectral MVIR can acquire a high-quality 3D model with accurate spectral reflectance property.
光谱MVIR:三维形状和光谱反射率的联合重建
利用固有的光谱反射率属性重建物体的高质量3D形状,超越典型的设备依赖的RGB反照率,为在几何和光度方面需要高保真3D模型的应用打开了大门。在本文中,我们提出了一种新的多视图反向渲染(MVIR)方法,称为光谱MVIR,用于从使用标准RGB相机和低成本照明设备(如LED灯泡或LED投影仪)捕获的多视图图像中联合重建3D形状和物体表面每个点的光谱反射率。我们的主要贡献有两个方面:(i)我们提出了一个渲染模型,该模型通过明确考虑相机光谱灵敏度、光的光谱功率分布和光源位置,在图像形成中考虑几何和光度原理。(ii)基于导出的模型,构建成本优化的MVIR框架,在估计光源位置和阴影的同时,对三维形状和逐顶点光谱反射率进行联合重建。与大多数现有的光谱三维采集方法不同,该方法不需要昂贵的专用设备和繁琐的几何校准。合成和实际数据的实验结果表明,我们的光谱MVIR可以获得具有精确光谱反射特性的高质量3D模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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