Design and realization of 3D character animation engine

Gao Ying, Lu Xuqing, Wang Xiu-liang, Fei Yi, Guo Shuxia
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引用次数: 6

Abstract

Character animation which is used to show human figure has been extensively applied in VR (Visual Reality) field. Because too much initial work is being repeated, it usually costs more than needed to make character animation, and the technical difficulty is also at a high level. Large game corporations incline to keep the core technologies of character animation as commercial secrets, thus block its development. In this paper, the main framework of a “3D character animation engine” is designed. Great emphasis is put on the principle of different types of character animation and their realization methods. The 3D character animation engine provides consistent APIs for key-frame animation, mixed animation and morph animation. It enable users make character animation through programming in a fast and easy way.
三维人物动画引擎的设计与实现
人物动画是一种表现人物形象的动画,在虚拟现实领域得到了广泛的应用。因为太多的初始工作是重复的,所以制作角色动画的成本通常比需要的要高,而且技术难度也很高。大型游戏公司倾向于将角色动画的核心技术作为商业机密,从而阻碍其发展。本文设计了“三维人物动画引擎”的主要框架。重点介绍了不同类型的人物动画的原理和实现方法。3D角色动画引擎为关键帧动画、混合动画和变形动画提供了一致的api。它使用户能够通过编程快速简便地制作角色动画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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