Real-time glossy reflections on planar surfaces

A. Fuhrmann, R. Tobler, S. Maierhofer
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引用次数: 2

Abstract

In this paper we concentrate on an optical effect well-suited for architectural or game-related renderings: glossy reflections on planar surfaces. We demonstrate a physically reasonable approximation of glossy reflections at slightly imperfect reflecting surfaces --- e.g. most floors --- that can be implemented at minimal performance penalty when compared to perfect reflections. An evaluation of our implementation using only standard graphic API functions in OpenGL 1.2 concludes the paper.
在平面表面上的实时光滑反射
在本文中,我们专注于一种非常适合建筑或游戏相关渲染的光学效果:平面上的光滑反射。我们展示了在稍微不完美的反射表面(例如大多数地板)上的光滑反射的物理合理近似,与完美反射相比,可以以最小的性能损失实现。最后对我们在opengl1.2中仅使用标准图形API函数的实现进行了评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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