Exploring the Effects of Discovery Learning Strategy for Location-Based Historic Retrospection Mobile Game

Shu Wei Liu, Chang-hwa Wang
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引用次数: 1

Abstract

Studies have indicated that location-based games can attain positive learning effects. However, the importance of the instructional design has been mostly overlooked. This paper aims at exploring the effects of discovery learning for location-based historic retrospection game. An experiment was conducted to analyze the learner's achievement and motivation. Discovery learning strategy and rote learning strategy were assigned to the experimental group and the control group respectively. Subjects were randomly assigned to one of the two in small groups of three. A pretest and a posttest were given to evaluate their learning achievement. A questionnaire was also given to investigate the learning motivation resulted from the two different instructional strategies. One month later, a delayed test was given to each group to explore the degree of learning retention. Initial data analyses indicated that different instructional strategies could result in different learning outcomes. We found that although the average learning achievement of discovery learning is not statistically different than that of rote learning, the resulted learning retention is statistically significant between the two groups. We conclude that learned information retains better through discovery learning strategy in a location-based game. This finding should prove valuable for instructional designers of location-based instructional game.
探索发现学习策略在地理位置历史回顾手游中的效果
研究表明,基于位置的游戏能够获得积极的学习效果。然而,教学设计的重要性往往被忽视。本文旨在探讨发现学习在基于地理位置的历史回顾游戏中的效果。通过实验分析了学习者的学习成绩和学习动机。实验组采用发现学习策略,对照组采用死记硬背学习策略。研究对象被随机分配到这两种方法中的一种,每三人一组。通过前测和后测来评估他们的学习成绩。并以问卷调查的方式探讨两种不同教学策略对学生学习动机的影响。一个月后,对每组进行一次延迟测试,以探索学习记忆的程度。初步的数据分析表明,不同的教学策略可能导致不同的学习结果。我们发现,虽然发现学习的平均学习成绩与死记硬背学习的平均学习成绩没有统计学差异,但两组之间的学习保留率有统计学意义。我们得出的结论是,在基于地理位置的游戏中,通过发现学习策略可以更好地保留所学到的信息。这一发现对于基于地理位置的教学游戏的教学设计师来说是有价值的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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