Virtual object deformations using attributed boundary model

T. Cheng, Chia-Cheng Yang
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引用次数: 2

Abstract

Virtual reality may provide reliable simulation for object interactions, when embedding virtual objects with artificial attributes to emulated physical and mechanical properties. This paper presents an attributed boundary model (ABM) that emulates realtime and realistic deformations for VR applications. In the ABM, the physical, mechanical, topological and geometrical properties of the solid are extracted and packed into a set of attribute matrices that generate equivalent displacements for its boundary model upon contact with other virtual objects. The attribute matrices are created by training the back propagation artificial neural network with displacement data provided by finite element method (FEM). These matrices are then encoded into the deformation behavioral module for the VR engine to perform realtime interactions in the virtual space. Implementations are built on Virtools using XEON PC with nVIDIA Quadro4 display device. The result shows that the speed of the animation is better than 30 FPS and the deviation from calculation is less than 1%.
使用属性边界模型的虚拟对象变形
虚拟现实将具有人工属性的虚拟对象嵌入到仿真的物理和机械特性中,可以为对象之间的相互作用提供可靠的仿真。本文提出了一种用于虚拟现实应用的属性边界模型(ABM),用于模拟实时和真实的变形。在ABM中,实体的物理、力学、拓扑和几何特性被提取并打包成一组属性矩阵,这些属性矩阵在与其他虚拟物体接触时为其边界模型产生等效位移。利用有限元法提供的位移数据训练反向传播人工神经网络生成属性矩阵。然后将这些矩阵编码到变形行为模块中,以便VR引擎在虚拟空间中执行实时交互。实现是建立在Virtools使用XEON PC与nVIDIA Quadro4显示设备。结果表明,动画的速度优于30 FPS,与计算的偏差小于1%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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