A robust inside-out approach for 3D interaction with large displays

D. Scherfgen, R. Herpers, T. Saitov
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引用次数: 2

Abstract

In this contribution, we present several improvements to previous “inside-out” techniques for pointing interaction with large display systems. Fiducial markers are virtually projected from an interaction device's built-in camera onto the displays and overlaid to the display content. We reconstruct the 6-DoF camera pose by tracking these markers in real-time. For increased robustness, the marker pattern is dynamically adapted. We address display lag and high pixel response times by precisely timing image captures. Pointing locations are measured with sub-millimeter precision and camera positions with sub-centimeter precision. An update rate of 60 Hz and a latency of 24 ms were achieved. Our technique performed comparably to an OptiTrack system in 2D target selection tasks.
一种强大的由内而外的方法,用于与大型显示器进行3D交互
在这篇文章中,我们提出了对先前用于与大型显示系统进行指向交互的“由内到外”技术的若干改进。基准标记从交互设备的内置摄像头虚拟地投射到显示器上,并覆盖到显示内容上。我们通过实时跟踪这些标记来重建六自由度相机的姿态。为了提高鲁棒性,标记模式是动态适应的。我们通过精确定时图像捕获来解决显示滞后和高像素响应时间。指向位置以亚毫米精度测量,相机位置以亚厘米精度测量。实现了60 Hz的更新速率和24 ms的延迟。我们的技术在2D目标选择任务中的表现与OptiTrack系统相当。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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