Measuring and incorporating slip in data-driven haptic rendering

Raphael Höver, M. Harders
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引用次数: 13

Abstract

In this paper we extended our data-driven haptic rendering approach towards slipping phenomena. In order to capture tool displacements on surfaces we designed a slip sensor based on an optical mouse sensor. Calibration experiments were performed to ensure accurate readings on rigid and deformable surfaces. For slow tool movements this calibration led to very accurate slip measurements. Moreover, we extended our rendering algorithm to incorporate slip measurements. For the rendering a simple slip model was evaluated. Results revealed that the slip model was able to reproduce some slip effects, however, not all dynamic phenomena could be recreated. To improve the rendering fidelity, a more sophisticated model will be required.
测量和整合滑移在数据驱动的触觉渲染
在本文中,我们将数据驱动的触觉渲染方法扩展到滑动现象。为了捕获工具在表面上的位移,我们设计了一种基于光学鼠标传感器的滑动传感器。进行了校准实验,以确保在刚性和可变形表面上的准确读数。对于缓慢的工具运动,这种校准导致非常精确的滑移测量。此外,我们扩展了我们的渲染算法,以纳入滑移测量。对于渲染,我们评估了一个简单的滑动模型。结果表明,滑移模型能够再现部分滑移效应,但并不是所有的动力学现象都能再现。为了提高渲染保真度,需要一个更复杂的模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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