Sense-a-Ball Pong

Mark Palmer
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Abstract

The attraction of classic computer games wasn't their verisimilitude. Games like Battlezone and Elite blended perception and action through interactivity that flowed around the immateriality of the game object; cinematic tropes then emphasised this in films like Tron and Minority Report. Arguably this reveals a facet of perception we have passed over in favour of the fixed outlines of objects. But if this is a part of perception per se rather than being limited to the screen, shouldn't we be able to experience this within the physical world? Sense-a-Ball Pong explores this by making the classic computer game of Pong "physical". A grid of vanes will orientate themselves towards the "ball" implying its position whilst it will be invisible. Utilising distance sensors player's will then use their hand to play with the ball. If perception does flow around the object it should become evident in this work.
Sense-a-Ball发出难闻的气味
经典电脑游戏的吸引力不在于它们的逼真性。《Battlezone》和《Elite》等游戏通过围绕游戏对象的非物质性的互动性将感知和行动融合在一起;在《电子战记》和《少数派报告》等电影中,电影修辞强调了这一点。可以说,这揭示了我们所忽略的感知的一个方面,而倾向于物体的固定轮廓。但如果这是感知本身的一部分,而不是局限于屏幕,我们难道不能在物理世界中体验到这一点吗?《Sense-a-Ball Pong》通过将经典电脑游戏《Pong》变成“实体”游戏来探索这一点。一个网格的叶片将朝向“球”,暗示它的位置,而它将是不可见的。利用距离传感器,球员将使用他们的手玩球。如果感知确实围绕着物体流动,它应该在这个作品中变得明显。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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