A point-based system for local and remote exploration of dense 3D scanned models

F. Bettio, E. Gobbetti, F. Marton, A. Tinti, E. Merella, Roberto Combet
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引用次数: 24

Abstract

We present a client-server framework for network distribution and real-time point-based rendering of large 3D models on commodity graphics platforms. Model inspection, based on a one-touch interface, is enriched by a bidirectional hyperlink system which provides access to multiple layers of multimedia contents linking different parts of the 3D model many information sources. In addition to view and light control, users can perform simple 3D operations like angle, distance and area measurements on the 3D model. An authoring tool derived from the basic client allows users to add multimedia content to the model description. Our rendering method is based on a coarse grained multiresolution structure, where each node contains thousands of point samples. At runtime, a view-dependent refinement process incrementally updates the current GPU-cached model representation from local or remote out-of-core data. Vertex and fragment shaders are used for high quality elliptical sample drawing and a variety of shading effects. The system is demonstrated with examples that range from documentation and inspection of small artifacts to exploration of large sites, in both a museum and a large scale distribution setting.
基于点的密集三维扫描模型局部和远程探测系统
我们提出了一个客户端-服务器框架,用于在商品图形平台上的网络分布和实时基于点的大型3D模型渲染。基于一触式界面的模型检查通过双向超链接系统丰富,该系统提供多层多媒体内容的访问,将3D模型的不同部分连接到许多信息源。除了视图和灯光控制,用户还可以在3D模型上进行简单的3D操作,如角度、距离和面积测量。从基本客户端派生的创作工具允许用户向模型描述中添加多媒体内容。我们的渲染方法基于粗粒度的多分辨率结构,其中每个节点包含数千个点样本。在运行时,依赖于视图的细化过程会从本地或远程核外数据增量地更新当前gpu缓存的模型表示。顶点和片段着色器用于高质量的椭圆样本绘制和各种着色效果。该系统通过实例进行了演示,从记录和检查小型文物到探索博物馆和大型分销环境中的大型遗址。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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