Video-based human motion estimation system for gaming user interface

M. Milanova, L. Bocchi, T. Stoev
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引用次数: 2

Abstract

This paper presents a framework for building VideoPlace-like vision-driven user interface using “optical flow“ measurements and elastic labeled silhouette. The optical flow not only detects the movements but also gives us an estimate of the direction and the speed of the movement. The proposed representation is based on a self-organizing system designed to learn to recognize both the characteristic features of the image and their spatial relationship without needs of initializations or special settings. The positions of the units composing the system allow extracting information about the position and the dynamics of the observed figure. Reported results show how it is possible to identify the skeleton (legs and torso) of the walking subject using four units. It can be observed that the low-resolution skeleton formed by the four units correctly tracks the walking pattern of the two legs, while the upper segment remains centered on the subject body.
基于视频的游戏用户界面人体运动估计系统
本文提出了一个使用“光流”测量和弹性标记轮廓来构建类似videoplace的视觉驱动用户界面的框架。光流不仅可以检测到运动,还可以估计运动的方向和速度。所提出的表示是基于一个自组织系统,旨在学习识别图像的特征特征及其空间关系,而无需初始化或特殊设置。组成系统的单元的位置允许提取有关所观察图形的位置和动力学的信息。报告的结果显示了如何使用四个单元来识别行走主体的骨骼(腿和躯干)。可以观察到,由四个单元组成的低分辨率骨架正确地跟踪了两条腿的行走模式,而上肢仍然以主体为中心。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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