The Popular Culture of 3D Printing

James I. Novak, Paul Bardini
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引用次数: 9

Abstract

As 3D printing technology achieves mainstream adoption, people are forming new relationships with products as they shift from passive consumers to “prosumers” capable of both producing and consuming objects on demand. This is fueled by expanding online 3D printing communities, with new data within this chapter suggesting that prosumers are challenging existing understandings of popular culture as they bypass traditional mass manufacturing. With 3D digital files rapidly distributed through online platforms, this chapter argues that a new trend for “viral objects” is emerging, alongside the “3D selfie,” as digital bits spread via the internet are given physical form through 3D printing in ever increasing quantities. Analysis of these trends will provide academics, educators, and prosumers with a new perspective of 3D printing's socio-cultural impact, and further research directions are suggested to build a broader discourse around the opportunities and challenges of a cyberphysical future.
3D打印的流行文化
随着3D打印技术的主流应用,人们正在与产品形成新的关系,从被动的消费者转变为能够按需生产和消费物品的“产消者”。这是由不断扩大的在线3D打印社区推动的,本章中的新数据表明,产消者正在挑战对流行文化的现有理解,因为他们绕过了传统的大规模制造。随着3D数字文件通过在线平台迅速传播,本章认为,随着通过互联网传播的数字比特通过3D打印获得越来越多的物理形式,与“3D自拍”一起,“病毒对象”的新趋势正在出现。对这些趋势的分析将为学者、教育工作者和消费者提供3D打印的社会文化影响的新视角,并建议进一步的研究方向,围绕网络物理未来的机遇和挑战建立更广泛的讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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