Pengaruh Kualitas Perpustakaan Digital Terhadap Prestasi Belajar Mahasiswa (Studi Kasus pada Universitas Islam Indonesia)

Sungadi Sungadi
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Abstract

The library is a source of life long learning and has an important role process in higher education. This study intends to test and prove the quality of digital libraries on student learning achievement. The research method uses a descriptive quantitative approach with a sample of Indonesian Islamic University (UII) students who submitted free literature as a condition for registering graduation month January-March 2020 a total of 126 students. Sampling using a non-probability method by means of convenience sampling. Data analysis used descriptive analysis and multiple regression. The results showed that partially there were 4 accepted hypotheses and 3 rejected hypotheses. The accepted hypotheses are: H1: the quality of digital libraries (X) on academic achievement (Y). H2: system development (X1) on Academic Achievement (Y). H3: means of promotion (X2) on academic achievement (Y). H5: means of sharing information (X4) on academic achievement (Y). While the rejected hypothesis is H4: deposit and preservation function (X3) on academic achievement (Y). H6: collaboration between institutions (X5) on academic achievement (Y). H7: online learning resources (X6) on academic achievement (Y). Furthermore, from the results of Multiple Regression Analysis, it is proven that simultaneously variables X, X1, X2, X3, X4, X5 and X6 have an effect on variable Y with an effect of 57.4%, while the remaining 42.6% is influenced by other factors whose variables are not studied in this study. The recommendation given is the need for improvements in the dimensions of e-learning learning resources and the dimensions of meeting information needs in the field of entertainment and recreation for users.
数字图书馆质量对学生学习成绩的影响(印尼伊斯兰大学案例研究)
图书馆是终身学习的源泉,在高等教育中具有重要的作用过程。本研究旨在验证数位图书馆的品质对学生学习成就的影响。研究方法采用描述性定量方法,以印度尼西亚伊斯兰大学(UII)的学生为样本,这些学生提交了免费文献作为注册毕业月份(2020年1月至3月)的条件,共有126名学生。抽样采用非概率方法,方便抽样。数据分析采用描述性分析和多元回归。结果表明,部分被接受的假设有4个,被拒绝的假设有3个。被接受的假设是:H1:数字图书馆质量(X)对学术成果(Y)的影响,H2:系统发展(X1)对学术成果(Y)的影响,H3:学术成果推广手段(X2)对学术成果(Y)的影响,H5:信息共享手段(X4)对学术成果(Y)的影响,而被拒绝的假设是:H4:学术成果的存款和保存功能(X3)对学术成果(Y)的影响,H6:机构间合作(X5)对学术成果(Y)的影响,H7:此外,从多元回归分析的结果可以看出,变量X、X1、X2、X3、X4、X5、X6同时对变量Y有影响,影响率为57.4%,其余42.6%受到其他因素的影响,本研究未对其变量进行研究。给出的建议是需要改进电子学习学习资源的维度和满足用户娱乐和娱乐领域的信息需求的维度。
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