Exergaming in the Car: Preliminary Results of an Experimental Setup

S. Krome, S. Walz, S. Greuter, Ansgar R. S. Gerlicher, Markus Schleehauf
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Abstract

This paper presents a pilot study that explores an experimental setup for measuring stress reduction through an exergaming approach within the spatial limitations of a car. Besides our focus on the exploration of the experiment's setup, we present preliminary results that are crucial for the design of gameful stress reduction in the car context. We conclude that winning or losing an exergame does not have a significant effect on the player's distress level. However, the exergame itself, if designed properly for the spatial limitation of the car, does have a significant influence on the player's level of distress, worry and engagement.
在汽车中运动:实验装置的初步结果
本文提出了一项试点研究,该研究探索了一种实验装置,通过在汽车空间限制内的博弈方法来测量应力减少。除了我们对实验设置的探索外,我们还提出了初步结果,这些结果对汽车情境下游戏减压的设计至关重要。我们的结论是,游戏的输赢对玩家的痛苦程度没有显著影响。然而,游戏本身,如果设计得当,考虑到汽车的空间限制,确实会对玩家的痛苦程度、担忧程度和沉浸感产生重大影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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