From local to global determinacy in concurrent graph games

Benjamin Bordais, P. Bouyer, Stéphane Le Roux
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引用次数: 3

Abstract

In general, finite concurrent two-player reachability games are only determined in a weak sense: the supremum probability to win can be approached via stochastic strategies, but cannot be realized. We introduce a class of concurrent games that are determined in a much stronger sense, and in a way, it is the larger class with this property. To this end, we introduce the notion of \emph{local interaction} at a state of a graph game: it is a \emph{game form} whose outcomes (i.e. a table whose entries) are the next states, which depend on the concurrent actions of the players. By definition, a game form is \emph{determined} iff it always yields games that are determined via deterministic strategies when used as a local interaction in a Nature-free, one-shot reachability game. We show that if all the local interactions of a graph game with Borel objective are determined game forms, the game itself is determined: if Nature does not play, one player has a winning strategy; if Nature plays, both players have deterministic strategies that maximize the probability to win. This constitutes a clear-cut separation: either a game form behaves poorly already when used alone with basic objectives, or it behaves well even when used together with other well-behaved game forms and complex objectives. Existing results for positional and finite-memory determinacy in turn-based games are extended this way to concurrent games with determined local interactions (CG-DLI).
从局部确定性到全局确定性
一般来说,有限并发双玩家可达性博弈只能在弱意义上确定:获胜的最大概率可以通过随机策略接近,但无法实现。我们引入了一类并发游戏,它们在更强的意义上是确定的,在某种程度上,它是具有这种性质的更大的类。为此,我们在图形游戏的一个状态中引入了\emph{局部交互}的概念:它是一\emph{种游戏形式},其结果(即一个表的条目)是下一个状态,这取决于玩家的并发行动。根据定义,游戏形式是\emph{确定}的,因为它总是产生由确定性策略决定的游戏,当它被用作无自然的局部互动时,一次性可达性游戏。我们证明,如果具有Borel目标的图形游戏的所有局部交互都是确定的游戏形式,那么游戏本身就是确定的:如果Nature不玩,一个玩家有一个获胜策略;如果“自然”获胜,双方都有使获胜概率最大化的确定性策略。这构成了一个明确的区分:游戏形式在单独与基本目标一起使用时表现不佳,或者与其他表现良好的游戏形式和复杂目标一起使用时表现良好。将基于回合制博弈的位置确定性和有限记忆确定性的现有结果扩展到具有确定的局部相互作用(CG-DLI)的并发博弈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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