Attention, stimulus and Augmented Reality for urban daily-life education in a social peripheral setting: the Streets that tell stories

IxD&A Pub Date : 2022-06-10 DOI:10.55612/s-5002-052-010
Diego Ricca, Bianca Lupo, Jairo Diniz, L. Veras, Clice Mazzilli
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Abstract

This paper aims to identify which design strategies can be considered when exploring different levels of stimulation of cognition and attention of the user in the development of educational location-based applications used in public urban space. We proposed the Stimulus Level Framework, divided into linear, circular and spiral stimuli, based on a theoretical reflection. It is a tool to help designers to think about educational and contextual digital experiences. Afterwards, we made a practical reflection about the proposed framework in a real context. An Augmented Reality project integrated with urban furniture of a historical street in the city of Fortaleza, Brazil, was proposed. Thinking about the design decisions based on the levels of the framework, helped in the process of data collection. It also helped in the proposition of elements that could stimulate the user's attention in different levels, having the technology as an element that unifies the whole experience.
关注、刺激和增强现实在社会外围环境中的城市日常生活教育:讲故事的街道
本文旨在确定在城市公共空间开发基于教育位置的应用程序时,在探索不同程度的用户认知和注意力刺激时可以考虑哪些设计策略。在理论反思的基础上,提出了刺激水平框架,分为线性刺激、圆形刺激和螺旋刺激。它是一个帮助设计师思考教育和情境数字体验的工具。随后,我们在实际环境中对所提出的框架进行了实践反思。巴西福塔莱萨市的一个增强现实项目与历史街道的城市家具相结合。考虑基于框架层次的设计决策,有助于数据收集过程。它还有助于在不同层次上激发用户注意力的元素的提出,将技术作为统一整个体验的元素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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