Sound Zone Control in an Interactive Table System Environment

Ryuji Yamaguchi, S. Sugihara, M. Hirakawa
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引用次数: 3

Abstract

Tabletop interaction systems have been explored actively owing to their advantages of allowing participants to collaborate each other by, in many cases, multi-touch gestures over a single, shared display. However, less research has been done on the exploration of localized auditory feedback. The authors have been investigating an interactive table system that is capable of presenting visual and auditory feedback, as well as gestural input. Especially, as for the auditory feedback, the system can locate multiple sounds simultaneously by controlling the loudness for 16 speakers mounted in the table. In this paper, we describe the design and experimental analysis of sound zone control, aiming to enhance the presence of sounds and interaction among participants in the interactive table environment. User studies indicate that the sound zone can be broadened when a source signal is accompanied by different delayed signals of it, while time intervals for sound position exchange over multiple speakers are not of primary importance in perception.
交互式表系统环境中的声音区域控制
由于桌面交互系统的优势,在许多情况下,参与者可以通过多点触摸手势在单个共享显示器上相互协作,因此桌面交互系统已经得到了积极的探索。然而,对局部听觉反馈的研究较少。作者一直在研究一种能够呈现视觉和听觉反馈以及手势输入的交互式表格系统。特别是在听觉反馈方面,系统通过控制安装在桌子上的16个扬声器的响度,可以同时定位多个声音。在本文中,我们描述了声音区域控制的设计和实验分析,旨在增强交互桌环境中声音的存在和参与者之间的互动。用户研究表明,当一个源信号伴随着不同的延迟信号时,声音区域可以扩大,而多个扬声器之间声音位置交换的时间间隔在感知中并不重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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