V. Khemchandani, Kartik Goswani, Meghansh Pankaj Teotia, Sushil Chandra, N. M. Wadalkar
{"title":"Virtual Reality Based Attention Simulator using EEG Signals","authors":"V. Khemchandani, Kartik Goswani, Meghansh Pankaj Teotia, Sushil Chandra, N. M. Wadalkar","doi":"10.1109/DELCON57910.2023.10127358","DOIUrl":null,"url":null,"abstract":"Attention is seen as the capacity of a person to focus on and persevere in a specific endeavor. Children's attention has long been a major worry for academics because it is crucial to learning. As a result, parents and teachers are concerned about how to increase children's attention. Virtual reality has been widely applied in education to enhance students’ motivation with prolonged attention spans. According to the experts, cognitive training combined with immersive VR improves attention. Additionally, they verified that it might lengthen the attention span of young people with behavioral issues. In this paper, we evolved VR surroundings to demonstrate how toddlers behave in attention seeking tasks. We also advanced a new interest - primarily based on taking neurofeedback using non-invasive brainwave signals. During sustained attention duties, scalp electroencephalography (EEG) signals were collected in actual time at periodic intervals of time. The attentional states and stages of the difficulty can be identified using collected EEG neurofeedback signals.","PeriodicalId":193577,"journal":{"name":"2023 2nd Edition of IEEE Delhi Section Flagship Conference (DELCON)","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-02-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 2nd Edition of IEEE Delhi Section Flagship Conference (DELCON)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/DELCON57910.2023.10127358","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Attention is seen as the capacity of a person to focus on and persevere in a specific endeavor. Children's attention has long been a major worry for academics because it is crucial to learning. As a result, parents and teachers are concerned about how to increase children's attention. Virtual reality has been widely applied in education to enhance students’ motivation with prolonged attention spans. According to the experts, cognitive training combined with immersive VR improves attention. Additionally, they verified that it might lengthen the attention span of young people with behavioral issues. In this paper, we evolved VR surroundings to demonstrate how toddlers behave in attention seeking tasks. We also advanced a new interest - primarily based on taking neurofeedback using non-invasive brainwave signals. During sustained attention duties, scalp electroencephalography (EEG) signals were collected in actual time at periodic intervals of time. The attentional states and stages of the difficulty can be identified using collected EEG neurofeedback signals.