Public DisPLAY: social games on interactive public screens

Travis Cox, M. Carter, Eduardo Velloso
{"title":"Public DisPLAY: social games on interactive public screens","authors":"Travis Cox, M. Carter, Eduardo Velloso","doi":"10.1145/3010915.3010917","DOIUrl":null,"url":null,"abstract":"In this paper we introduce, examine, and reflect on player and spectator interaction, socialization, and engagement with two gesture-based multiplayer games deployed on two sensor-enabled and networked semi-public campus displays. One within a transitory corridor, the other in an open plan combined study area and student services space. Our results show that sensor placement and installation contexts of the display, as well as how players are introduced to the interaction techniques of the game, affect the screens' capacity to support social play. We subsequently offer concrete recommendations on how public display games can be built to encourage social play between two to four participants, limit social embarrassment, and encourage spectators to become active players. In doing so, we extend prior work that has primarily focused on single-user or crowd-based interaction.","PeriodicalId":309823,"journal":{"name":"Proceedings of the 28th Australian Conference on Computer-Human Interaction","volume":"157 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"17","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 28th Australian Conference on Computer-Human Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3010915.3010917","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 17

Abstract

In this paper we introduce, examine, and reflect on player and spectator interaction, socialization, and engagement with two gesture-based multiplayer games deployed on two sensor-enabled and networked semi-public campus displays. One within a transitory corridor, the other in an open plan combined study area and student services space. Our results show that sensor placement and installation contexts of the display, as well as how players are introduced to the interaction techniques of the game, affect the screens' capacity to support social play. We subsequently offer concrete recommendations on how public display games can be built to encourage social play between two to four participants, limit social embarrassment, and encourage spectators to become active players. In doing so, we extend prior work that has primarily focused on single-user or crowd-based interaction.
公共展示:互动公共屏幕上的社交游戏
在本文中,我们介绍、检查并反思了玩家和观众的互动、社交和参与,这两个基于手势的多人游戏部署在两个启用传感器和联网的半公共校园显示器上。一个在一个临时走廊内,另一个在一个开放的计划中,结合了学习区和学生服务空间。我们的研究结果表明,显示器的传感器位置和安装环境,以及如何向玩家介绍游戏的交互技术,都会影响屏幕支持社交游戏的能力。随后,我们就如何构建公共展示游戏提供了具体建议,以鼓励2至4名参与者之间的社交游戏,限制社交尴尬,并鼓励观众成为积极的玩家。在这样做的过程中,我们扩展了先前主要关注单用户或基于人群的交互的工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信