{"title":"An Analysis of User Perception Regarding Body-Worn 360° Camera Placements and Heights for Telepresence","authors":"Kevin P. Pfeil, P. Wisniewski, J. Laviola","doi":"10.1145/3343036.3343120","DOIUrl":null,"url":null,"abstract":"Our work investigates body-worn 360° camera placements for telepresence, to balance height and clarity of view. We conducted a user study in a Virtual Reality (VR) simulation, using a 3x3 within-subjects experimental design varying placement and height, with 26 participants. We found that shoulder mounted cameras were significantly less preferable than our other conditions due to the occlusions caused by the wearer’s head. Our results did not show a significant effect of camera height within a range of +/- 12 inches from the user’s natural height. As such, in the context of body-worn 360° cameras, there is leeway for camera height, whereas strategic bodily placements are more important. Based on these results, we provide design recommendations for content creators using wearable cameras for immersive telepresence.","PeriodicalId":228010,"journal":{"name":"ACM Symposium on Applied Perception 2019","volume":"140 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Symposium on Applied Perception 2019","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3343036.3343120","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8
Abstract
Our work investigates body-worn 360° camera placements for telepresence, to balance height and clarity of view. We conducted a user study in a Virtual Reality (VR) simulation, using a 3x3 within-subjects experimental design varying placement and height, with 26 participants. We found that shoulder mounted cameras were significantly less preferable than our other conditions due to the occlusions caused by the wearer’s head. Our results did not show a significant effect of camera height within a range of +/- 12 inches from the user’s natural height. As such, in the context of body-worn 360° cameras, there is leeway for camera height, whereas strategic bodily placements are more important. Based on these results, we provide design recommendations for content creators using wearable cameras for immersive telepresence.