Applications of Haptic Devices & Virtual Reality in Consumer Products Usability Evaluation

C. Falcão, Marcelo M. Soares
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引用次数: 7

Abstract

Usability has come to play an important role in interface design. Product usability focus on product ease of use first and foremost with consideration to users demographics, experience level and user requirements to serve the population efficiently. Virtual reality technologies provide novel and enhanced modes of human computer interaction that can be used as a potential tool to support product usability testing in far more efficient way starting from early project stage. The interaction component of this high-end user interface involves multiple sensory channels, such as the visual, auditory, haptic, olfactory, and taste inputs. Significant research has been done in this area but researchers have not yet provided an assessment on the relative impacts on VR systems development. Haptic devices allow users to touch, feel and manipulate three-dimensional objects in virtual environments and this technology started to get worldwide recognition and use in manipulation-intensive applications. Although the applications of haptic devices have several advantages over other methods for the development of consumer products, the VR systems also have some limitations; this is partly due to the complexity of interaction devices and haptic feedback processing. This paper presents a conceptual approach to haptic feedback for product design and consumer products usability evaluation.
触觉设备与虚拟现实在消费品可用性评估中的应用
可用性在界面设计中扮演着重要的角色。产品可用性首先关注产品的易用性,同时考虑用户的人口统计、经验水平和用户需求,以有效地为人群服务。虚拟现实技术提供了新颖和增强的人机交互模式,可以作为一种潜在的工具,从项目早期开始以更有效的方式支持产品可用性测试。这个高端用户界面的交互组件涉及多个感官通道,如视觉、听觉、触觉、嗅觉和味觉输入。在这一领域已经进行了大量的研究,但研究人员尚未提供对VR系统开发的相对影响的评估。触觉设备允许用户在虚拟环境中触摸、感觉和操纵三维物体,这项技术开始在操作密集型应用中得到全球的认可和使用。虽然触觉设备的应用在开发消费产品方面比其他方法有一些优势,但VR系统也有一些局限性;这部分是由于交互设备和触觉反馈处理的复杂性。本文提出了一种用于产品设计和消费品可用性评估的触觉反馈的概念方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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