{"title":"Learning by game creation in introductory programming course: 5-Year-long study","authors":"M. Paralic, E. Pietriková","doi":"10.1109/ICETA.2014.7107617","DOIUrl":null,"url":null,"abstract":"The present study examines and discusses recent developments in teaching and learning programming, based on Game-based learning and Learning by game creation at Technical University of Košice. The innovations are related to learning algorithmic concepts using Karel the Robot game library as well as learning programming fundamentals by creating such library, progressively extended to the Sokoban game. Research activities are seen to satisfy the requirements for becoming familiar with programming basics, abilities to continue with studying modern programming technologies, and better application in practice. The paper closes with a look at the future for more innovations in the context of our game-based teaching methodology.","PeriodicalId":340996,"journal":{"name":"2014 IEEE 12th IEEE International Conference on Emerging eLearning Technologies and Applications (ICETA)","volume":"31 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 IEEE 12th IEEE International Conference on Emerging eLearning Technologies and Applications (ICETA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICETA.2014.7107617","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
The present study examines and discusses recent developments in teaching and learning programming, based on Game-based learning and Learning by game creation at Technical University of Košice. The innovations are related to learning algorithmic concepts using Karel the Robot game library as well as learning programming fundamentals by creating such library, progressively extended to the Sokoban game. Research activities are seen to satisfy the requirements for becoming familiar with programming basics, abilities to continue with studying modern programming technologies, and better application in practice. The paper closes with a look at the future for more innovations in the context of our game-based teaching methodology.
本研究以科技大学Košice基于游戏的学习和通过游戏创造的学习为基础,考察和讨论了教学和学习编程的最新发展。这些创新与使用Karel The Robot游戏库学习算法概念以及通过创建这样的库学习编程基础有关,并逐步扩展到Sokoban游戏中。研究活动被认为是为了满足熟悉编程基础、继续学习现代编程技术的能力以及在实践中更好地应用的要求。本文最后展望了我们基于游戏的教学方法的未来创新。