Summaries for Context-Free Games

L. Holík, R. Meyer, Sebastian Muskalla
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引用次数: 4

Abstract

We study two-player games played on the infinite graph of sentential forms induced by a context-free grammar (that comes with an ownership partitioning of the non-terminals). The winning condition is inclusion of the derived terminal word in the language of a finite automaton. Our contribution is a new algorithm to decide the winning player and to compute her strategy. It is based on a novel representation of all plays starting in a non-terminal. The representation uses the domain of Boolean formulas over the transition monoid of the target automaton. The elements of the monoid are essentially procedure summaries, and our approach can be seen as the first summary-based algorithm for the synthesis of recursive programs. We show that our algorithm has optimal (doubly exponential) time complexity, that it is compatible with recent antichain optimizations, and that it admits a lazy evaluation strategy. Our preliminary experiments indeed show encouraging results, indicating a speed up of three orders of magnitude over a competitor.
无情境游戏的总结
我们研究了在由上下文无关语法(带有非终结符的所有权划分)诱导的句子形式无限图上进行的两人博弈。获胜的条件是在有限自动机的语言中包含派生的终末词。我们的贡献是一个新的算法来决定获胜的玩家并计算她的策略。它是基于一种新颖的表现形式,所有的戏剧都从一个非终点开始。该表示在目标自动机的过渡单阵上使用布尔公式的域。单oid的元素本质上是过程总结,我们的方法可以看作是第一个基于总结的递归程序综合算法。我们证明了我们的算法具有最优(双指数)的时间复杂度,它与最近的反链优化兼容,并且它承认一个懒惰的评估策略。我们的初步实验确实显示出令人鼓舞的结果,表明比竞争对手的速度提高了三个数量级。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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