Incentive design to mould online behavior: a game mechanics perspective

Dinesh Pothineni, Pratik Mishra, Aadil Rasheed, D. Sundararajan
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引用次数: 15

Abstract

Designing incentives to shape user behavior in line with system goals is a precarious feat. These goals can be diverse, ranging from user retention to streamlining content creation. Yet there is no playbook available in the art to be applied on such motivation problems. Pertaining to website rollout strategies, there exists a commonality in goals shared by businesses owners. We deployed an innovative incentive model in our enterprise social network knome to aid these goals. In this paper, we study how awarding points using 'Incentive Economy' strategy can mould online user behavior, in a way to meet the founding goals of a platform. We proposed few measures that can be adopted by other website owners to reach their behavior goals using game mechanics. With about 288,273 employees in TCS generating millions of interactions well over the span of 14 months, we extracted several interesting observations from knome. To our knowledge this is one of the largest studies of its nature done in enterprise settings, which in itself exposed unknown challenges. Our output suggests that incentives are effective in moulding user behaviour when coupled with right motivational strategies and targeted delivery, varying with personality types. Additional contributions include, an awarding strategy that can help websites to measure the effectiveness of individual game mechanics and incentives.
激励设计塑造在线行为:游戏机制视角
根据系统目标设计激励机制来塑造用户行为是一项不稳定的壮举。这些目标可以是多种多样的,从用户留存到简化内容创建。然而,在这门艺术中,没有现成的剧本可以应用于此类动机问题。关于网站上线策略,企业所有者的共同目标是存在的。我们在我们的企业社交网络中部署了一个创新的激励模型来帮助实现这些目标。在本文中,我们研究了使用“激励经济”策略的积分如何塑造在线用户行为,以实现平台的创始目标。我们提出了一些其他网站所有者可以采用的方法,以利用游戏机制达到他们的行为目标。TCS约有288,273名员工,在14个月的时间里产生了数百万次互动,我们从knome中提取了一些有趣的观察结果。据我们所知,这是在企业环境中对其性质进行的最大的研究之一,其本身就暴露了未知的挑战。我们的研究结果表明,当与正确的激励策略和有针对性的交付相结合时,激励措施在塑造用户行为方面是有效的,并随个性类型而变化。其他贡献还包括奖励策略,可以帮助网站衡量单个游戏机制和激励的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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