Simulation of some Routing Protocols in a client wireless mesh network for multimedia applications

Karam Anan Al-Ghadanfary, M. Al-Somaidai
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引用次数: 4

Abstract

Routing Protocols play an important role in the performance of client wireless mesh networks. This paper simulates some of these protocols for multimedia applications. Various scenarios for studying the effect of network scalability were conducted. Furthermore the performance of theses protocols with fixed or moving nodes was also studied. The results showed that AODV protocol throughput performance is the best when the network nodes increased both for fixed or moving scenarios. OLSR, TORA, and GRP were the favorite protocols in terms of WLAN delay leaving AODV and DSR as the worst in this statistic. The results of this paper suggest the use of AODV routing protocol in large client mesh wireless network for the video streaming application in which high throughput is required and WLAN delay is tolerated; while OLSR, TORA, and GRP are the preferred protocols for VoIP applications.
多媒体应用客户端无线网状网络中某些路由协议的仿真
路由协议对客户端无线网状网络的性能起着至关重要的作用。本文对其中一些多媒体协议进行了仿真。通过各种场景来研究网络可扩展性的影响。此外,还研究了这些协议在固定节点和移动节点下的性能。结果表明,无论是固定场景还是移动场景,当网络节点数量增加时,AODV协议的吞吐量性能都是最好的。在WLAN延迟方面,OLSR、TORA和GRP是最受欢迎的协议,而AODV和DSR在该统计中是最差的。本文的研究结果建议在大客户端网状无线网络中使用AODV路由协议,以满足视频流应用中对高吞吐量和WLAN延迟的要求;OLSR、TORA和GRP是VoIP应用的首选协议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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