An Architecture for Full Body Collaborative VR Applications

P. Figueroa, Timofey Grechkin, Yuanyuan Jiang, Evan Suma Rosenberg
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Abstract

This paper presents an open infrastructure for the development of collaborative VR applications, where full body posture and gaze information is shared among participants over secured firewalls. We describe how to leverage current technologies to handle novel requirements related to logging and replay, high refresh rates, and mobile based VR environments. Furthermore, we discuss the rationale behind the proposed solution, some limitations of this implementation, and how to compare this software architecture to similar future implementations.
一种用于全身协同VR应用的架构
本文提出了一个开放的基础设施,用于开发协作式VR应用程序,其中参与者可以通过安全防火墙共享全身姿势和凝视信息。我们描述了如何利用当前的技术来处理与日志记录和重播、高刷新率和基于移动的VR环境相关的新需求。此外,我们还讨论了所建议的解决方案背后的基本原理、该实现的一些限制,以及如何将该软件架构与未来类似的实现进行比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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