The Rough Mile: Reframing Location Through Locative Audio

Adrian Hazzard, J. Spence, C. Greenhalgh, S. McGrath
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引用次数: 7

Abstract

We chart the design and deployment of The Rough Mile: a multi-layered locative audio walk that blends pre-recorded spoken word, original music, and ambient environmental sound with real-time external ambient sound by employing bone conduction headphones. The design of the walking experience -- set in a city centre streets -- deliberately sought to explore novel mechanisms to create thematic and functional relationships between the layers of audio and attributes of the built environment, with the intention of constructing an augmented environment where the sounds of real and fictional are blurred. Twenty-six participants completed the walk describing an absorbing and well paced experience that encouraged them to view the location with an altered perspective, one that pulled aspects of the built environment and its population into the fictional story. We distil the findings and present a set of implications for the design of such locative walking experiences.
艰难的一英里:通过定位音频重塑位置
我们绘制了the Rough Mile的设计和部署图:一个多层的定位音频行走,通过使用骨传导耳机,将预先录制的语音、原创音乐和环境声音与实时外部环境声音混合在一起。步行体验的设计——设置在城市中心的街道上——故意寻求探索新的机制,在音频层和建筑环境的属性之间创造主题和功能关系,目的是构建一个真实和虚构声音模糊的增强环境。二十六名参与者完成了步行,描述了一种吸引人的、节奏良好的体验,鼓励他们以不同的视角看待这个地方,将建筑环境和人口的各个方面融入到虚构的故事中。我们对这些发现进行了提炼,并提出了一套对这种位置步行体验设计的启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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