Triangulation of hierarchical hexagon meshes

Matthew Guenette, A. J. Stewart
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引用次数: 3

Abstract

We present an algorithm to triangulate a multi-resolution hierarchical hexagon mesh. The triangulation provides good triangle strips, which result in efficient rendering of the hexagon mesh, and well proportioned triangles, which avoid rendering artifacts.
分层六边形网格的三角剖分
提出了一种多分辨率分层六边形网格三角剖分算法。三角剖分提供了良好的三角形条,从而实现六边形网格的高效渲染,三角形比例合理,避免了渲染伪影。
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