Maker-Breaker domination game on trees when Staller wins

Csilla Bujt'as, Pakanun Dokyeesun, Sandi Klavvzar
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引用次数: 1

Abstract

In the Maker-Breaker domination game played on a graph $G$, Dominator's goal is to select a dominating set and Staller's goal is to claim a closed neighborhood of some vertex. We study the cases when Staller can win the game. If Dominator (resp., Staller) starts the game, then $\gamma_{\rm SMB}(G)$ (resp., $\gamma_{\rm SMB}'(G)$) denotes the minimum number of moves Staller needs to win. For every positive integer $k$, trees $T$ with $\gamma_{\rm SMB}'(T)=k$ are characterized and a general upper bound on $\gamma_{\rm SMB}'$ is proved. Let $S = S(n_1,\dots, n_\ell)$ be the subdivided star obtained from the star with $\ell$ edges by subdividing its edges $n_1-1, \ldots, n_\ell-1$ times, respectively. Then $\gamma_{\rm SMB}'(S)$ is determined in all the cases except when $\ell\ge 4$ and each $n_i$ is even. The simplest formula is obtained when there are at least two odd $n_i$s. If $n_1$ and $n_2$ are the two smallest such numbers, then $\gamma_{\rm SMB}'(S(n_1,\dots, n_\ell))=\lceil \log_2(n_1+n_2+1)\rceil$. For caterpillars, exact formulas for $\gamma_{\rm SMB}$ and for $\gamma_{\rm SMB}'$ are established.
当Staller获胜时,在树上的Maker-Breaker统治游戏
在一个图形$G$上进行的创客-破客统治游戏中,支配者的目标是选择一个统治集,而斯塔勒的目标是声明某个顶点的封闭邻域。我们研究了斯塔勒能赢的情况。如果支配子(p。(Staller)开始游戏,然后$\gamma_{\rm SMB}(G)$(回复)。($\gamma_{\rm SMB}'(G)$)表示斯特勒获胜所需的最小步数。对于每一个正整数$k$,刻画了具有$\gamma_{\rmSMB}'(T)=k$的树$T$,并证明了$\gamma_{\rm SMB}'$的一般上界。设$S = S(n_1,\dots, n_\ell)$为对具有$\ell$条边的恒星分别对其边进行$n_1-1, \ldots, n_\ell-1$次细分得到的细分恒星。然后在所有情况下确定$\gamma_{\rm SMB}'(S)$,除非$\ell\ge 4$和每个$n_i$是偶数。当至少有两个奇数$n_i$时,得到最简单的公式。如果$n_1$和$n_2$是最小的两个此类数,则为$\gamma_{\rm SMB}'(S(n_1,\dots, n_\ell))=\lceil\log_2(n_1+n_2+1)\rceil$。对于毛虫,建立了$\gamma_{\rmSMB}$和$\gamma_{\rm SMB}'$的精确公式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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