A Smoothing Stochastic Phase Retrieval Algorithm for Solving Random Quadratic Systems

Samuel Pinilla, Jorge Bacca, J. Tourneret, H. Arguello
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Abstract

A novel Stochastic Smoothing Phase Retrieval (SSPR) algorithm is studied to reconstruct an unknown signal x ∈ ℝn or ${{\mathbb{C}}^n}$ from a set of absolute square projections yk = |⟨ak; x⟩|2. This inverse problem is known in the literature as Phase Retrieval (PR). Recent works have shown that the PR problem can be solved by optimizing a nonconvex and non-smooth cost function. Contrary to the recent truncated gradient descend methods developed to solve the PR problem (using truncation parameters to bypass the non-smoothness of the cost function), the proposed algorithm approximates the cost function of interest by a smooth function. Optimizing this smooth function involves a single equation per iteration, which leads to a simple scalable and fast method especially for large sample sizes. Extensive simulations suggest that SSPR requires a reduced number of measurements for recovering the signal x, when compared to recently developed stochastic algorithms. Our experiments also demonstrate that SSPR is robust to the presence of additive noise and has a speed of convergence comparable with that of state-of-the-art algorithms.
一种求解随机二次系统的平滑随机相位检索算法
研究了一种新的随机平滑相位恢复(SSPR)算法,用于从一组绝对平方投影yk = |⟨ak中重构未知信号x∈x n或${{\mathbb{C}}^n}$;x⟩| 2。这种逆问题在文献中被称为相位检索(PR)。最近的研究表明,PR问题可以通过优化一个非凸非光滑的成本函数来解决。与最近开发的用于解决PR问题的截断梯度下降方法(使用截断参数绕过成本函数的非光滑性)相反,本文提出的算法通过光滑函数近似感兴趣的成本函数。优化这个平滑函数涉及到每次迭代一个方程,这导致了一个简单的可扩展和快速的方法,特别是对于大样本量。大量的模拟表明,与最近开发的随机算法相比,SSPR需要较少的测量次数来恢复信号x。我们的实验还表明,SSPR对加性噪声的存在具有鲁棒性,并且具有与最先进算法相当的收敛速度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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