Recordable Haptic textures

Harish Vasudevan, M. Manivannan
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引用次数: 26

Abstract

In this paper we present a method to record the surface texture of real life objects like metal files, sandpaper etc. These textures can subsequently be played back on virtual surfaces. Our method has the advantage that it can record textures using commonly available haptic hardware. We use the 3DOF SensAble PHANToM to record the textures. The algorithm involves creating recordings of the frequency content of a real surface, by exploring it with a haptic device. We estimate the frequency spectra at two different velocities, and subsequently interpolate between them on a virtual surface. The extent of correlation between real and simulated spectra was estimated and a near exact spectral match was obtained. The simulated texture was played back using the same haptic device. The algorithm to record and playback textures is simple and can be easily implemented for planar surfaces with uniform textures
可记录的触觉纹理
本文提出了一种记录金属锉、砂纸等真实物体表面纹理的方法。这些纹理随后可以在虚拟表面上播放。我们的方法的优点是它可以使用常用的触觉硬件记录纹理。我们使用3DOF SensAble PHANToM来记录纹理。该算法包括通过使用触觉设备探索真实表面来创建频率内容的记录。我们估计了两种不同速度下的频谱,并随后在虚拟表面上对它们进行插值。估计了真实光谱与模拟光谱的相关程度,得到了接近精确的光谱匹配。使用相同的触觉设备回放模拟纹理。纹理的记录和回放算法简单,可以很容易地实现具有均匀纹理的平面
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