An Outcome Preference Information Aggregation Model and Its Algorithm in Hypergame Situations

Yong Qu, Yexin Song, Jianjun Zhang
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引用次数: 3

Abstract

In hypergame situations, it is important for a player to get the more correct opponent players' outcome preference information. In this paper, based on the principle of fuzzy pattern recognition, a nonlinear programming model is established for integrating opponent players' different outcome preference evaluation values perceived by different experts without weight information. An iteration algorithm for solving the model is developed. Using the proposed model and its algorithm, not only the weight of each expert but also the integrated outcome preferences can be obtained easily. A numerical example is provided to illustrate the method.
一种超博弈情况下的结果偏好信息聚合模型及其算法
在超博弈情境中,玩家获得更正确的对手结果偏好信息非常重要。本文基于模糊模式识别原理,在没有权重信息的情况下,建立了一个非线性规划模型,用于整合不同专家感知到的对手的不同结果偏好评价值。提出了求解该模型的迭代算法。利用所提出的模型和算法,不仅可以很容易地得到每个专家的权重,而且可以很容易地得到综合的结果偏好。最后给出了数值算例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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