Raghav Mittal, Sai Anirudh Karre, Y. P. Gururaj, Y. R. Reddy
{"title":"Enhancing Configurable Limitless Paths in Virtual Reality Environments","authors":"Raghav Mittal, Sai Anirudh Karre, Y. P. Gururaj, Y. R. Reddy","doi":"10.1145/3511430.3511452","DOIUrl":null,"url":null,"abstract":"Locomotion in a virtual environment within a limited physical space is a complex activity. There exist established techniques to support limitless natural walking in virtual environments. These include Redirected walking, Dynamic path generation, and Walk-In-place technique, etc. PragPal is one such limitless path generation technique that supports natural walking in virtual environments. It is a novel software-based non-haptic locomotion technique. In this paper, we detail the enhancements to the existing PragPal path generation technique that addresses underlying issues in the technique like (1) path collision at angular turns, (2) effective usage of the physical play area, and (3) the ability to set path-width during path turns.","PeriodicalId":138760,"journal":{"name":"15th Innovations in Software Engineering Conference","volume":"129 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-02-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"15th Innovations in Software Engineering Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3511430.3511452","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Locomotion in a virtual environment within a limited physical space is a complex activity. There exist established techniques to support limitless natural walking in virtual environments. These include Redirected walking, Dynamic path generation, and Walk-In-place technique, etc. PragPal is one such limitless path generation technique that supports natural walking in virtual environments. It is a novel software-based non-haptic locomotion technique. In this paper, we detail the enhancements to the existing PragPal path generation technique that addresses underlying issues in the technique like (1) path collision at angular turns, (2) effective usage of the physical play area, and (3) the ability to set path-width during path turns.