Enhancing Configurable Limitless Paths in Virtual Reality Environments

Raghav Mittal, Sai Anirudh Karre, Y. P. Gururaj, Y. R. Reddy
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引用次数: 1

Abstract

Locomotion in a virtual environment within a limited physical space is a complex activity. There exist established techniques to support limitless natural walking in virtual environments. These include Redirected walking, Dynamic path generation, and Walk-In-place technique, etc. PragPal is one such limitless path generation technique that supports natural walking in virtual environments. It is a novel software-based non-haptic locomotion technique. In this paper, we detail the enhancements to the existing PragPal path generation technique that addresses underlying issues in the technique like (1) path collision at angular turns, (2) effective usage of the physical play area, and (3) the ability to set path-width during path turns.
增强虚拟现实环境中的可配置无限路径
在有限的物理空间内的虚拟环境中的运动是一项复杂的活动。现有的技术可以支持虚拟环境中的无限自然行走。这些包括重定向行走、动态路径生成和原地行走技术等。PragPal就是这样一种无限路径生成技术,它支持在虚拟环境中自然行走。它是一种新型的基于软件的非触觉运动技术。在本文中,我们详细介绍了对现有PragPal路径生成技术的增强,该技术解决了该技术中的潜在问题,如:(1)角转弯时的路径碰撞,(2)物理游戏区域的有效利用,以及(3)在路径转弯时设置路径宽度的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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