Wave-based sound propagation for VR applications

Ravish Mehra, Dinesh Manocha
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引用次数: 6

Abstract

Realistic sound effects are extremely important in VR to improve the sense of presence and immersion. They augment the visual sense of the user and can help reduce simulation fatigue. Sound can provide 3D spatial cues outside eld of view and help create high-fidelity VR training simulations. Current sound propagation techniques are based on heuristic approaches or simple line-of-sight based geometric techniques. These techniques cannot capture important sound effects such as diffraction, interference, focusing. For VR applications, there is a need for high-fidelity, accurate sound propagation. In order to model sound propagation accurately, it is important to model wave-based sound propagation. We present a set of efficient wave-based propagation techniques for VR applications that can handle large scenes, directional sound sources, and generate spatial sound. Our technique has been integrated in Valve's game engine and we use it to demonstrate realistic acoustic effects such as diffraction, high-order re ection, interference, directivity, and spatialization, in complex scenarios.
基于声波传播的VR应用
在VR中,逼真的音效对于提高现场感和沉浸感非常重要。它们增强了用户的视觉感觉,可以帮助减少模拟疲劳。声音可以在视野之外提供3D空间线索,并帮助创建高保真的VR训练模拟。当前的声音传播技术是基于启发式方法或简单的基于视线的几何技术。这些技术不能捕捉重要的声音效果,如衍射、干涉、聚焦。对于VR应用,需要高保真、准确的声音传播。为了准确地模拟声音的传播,建立声波传播模型是非常重要的。我们提出了一套有效的基于波的VR应用传播技术,可以处理大场景,定向声源,并产生空间声音。我们的技术已经被整合到Valve的游戏引擎中,我们用它来演示复杂场景中的真实音效,如衍射、高阶反射、干涉、指向性和空间化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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