{"title":"Semio-Participatory Framework for Interaction Design of Educational Software","authors":"Jean C. S. Rosa, E. Matos","doi":"10.1145/3033701.3033734","DOIUrl":null,"url":null,"abstract":"According the social scientists, Brazil has a great cultural diversity. It has effects in fundamental schools that have become heterogeneous and multicultural environments. In some Brazilian schools are used different kinds of digital technologies that can support teaching and learning processes. According to Semiotic Engineering, digital technologies are product intellectual and cultural of designer.Then, cultural differences between designer and user can influence the quality of interaction. This work has a hypothesis that the active participation of user in the interaction process can contribute to recognize and consider cultural differences in interaction design of educational technologies. This paper presents a semio-participatory framework based on Semiotic Engineering and Participatory Design guidelines for interaction (re)design of educational software. This framework was applied in interaction redesign of an educational software, which allowed users' cultural aspects were highlighted in interaction (re)design process.","PeriodicalId":345266,"journal":{"name":"Proceedings of the 15th Brazilian Symposium on Human Factors in Computing Systems","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"20","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 15th Brazilian Symposium on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3033701.3033734","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 20
Abstract
According the social scientists, Brazil has a great cultural diversity. It has effects in fundamental schools that have become heterogeneous and multicultural environments. In some Brazilian schools are used different kinds of digital technologies that can support teaching and learning processes. According to Semiotic Engineering, digital technologies are product intellectual and cultural of designer.Then, cultural differences between designer and user can influence the quality of interaction. This work has a hypothesis that the active participation of user in the interaction process can contribute to recognize and consider cultural differences in interaction design of educational technologies. This paper presents a semio-participatory framework based on Semiotic Engineering and Participatory Design guidelines for interaction (re)design of educational software. This framework was applied in interaction redesign of an educational software, which allowed users' cultural aspects were highlighted in interaction (re)design process.