Semio-Participatory Framework for Interaction Design of Educational Software

Jean C. S. Rosa, E. Matos
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引用次数: 20

Abstract

According the social scientists, Brazil has a great cultural diversity. It has effects in fundamental schools that have become heterogeneous and multicultural environments. In some Brazilian schools are used different kinds of digital technologies that can support teaching and learning processes. According to Semiotic Engineering, digital technologies are product intellectual and cultural of designer.Then, cultural differences between designer and user can influence the quality of interaction. This work has a hypothesis that the active participation of user in the interaction process can contribute to recognize and consider cultural differences in interaction design of educational technologies. This paper presents a semio-participatory framework based on Semiotic Engineering and Participatory Design guidelines for interaction (re)design of educational software. This framework was applied in interaction redesign of an educational software, which allowed users' cultural aspects were highlighted in interaction (re)design process.
教育软件交互设计半参与式框架
根据社会科学家的说法,巴西有着巨大的文化多样性。它对已经成为异质和多元文化环境的基础学校产生了影响。在一些巴西学校使用不同类型的数字技术来支持教学和学习过程。根据符号学工程,数字技术是设计者的产品智力和文化。然后,设计师和用户之间的文化差异会影响交互的质量。本研究假设用户在交互过程中的积极参与有助于认识和考虑教育技术交互设计中的文化差异。本文提出了一种基于符号学工程和参与式设计准则的教育软件交互(再)设计半参与式框架。将该框架应用于某教育软件的交互再设计,使用户的文化层面在交互(再)设计过程中得到突出体现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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