Research on 3D Simulation Technology of Multi-fragment Damage Assessment Based on Distributed Computing

Maocai Yuan, Kun Li, Yujiao Fan, Hao Zheng, Yuchong Xu
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Abstract

Aiming at the lack of multi-fragment collision detection for complex targets in damage assessment simulation, a technical solution is proposed to use open source scene graphics OSG and Bullet physics engine to combine distributed computing to solve collision detection of different fragments. A self-developed bounding box technology is proposed to construct the bounding box of multi-fragment damage elements, and the axial bounding box technology is selected to construct the bounding box of complex targets. Based on the traditional collision algorithm, a collision detection algorithm relying on distributed computing is proposed, which realizes the collision detection between tens of thousands of fragments and the target, and visualizes the damage effect after the fragments collide with the target. The simulation results show that the optimized solution can successfully achieve the target collision detection and damage assessment under the action of multiple fragments, which effectively improves the calculation efficiency and has a good rendering effect.
基于分布式计算的多破片损伤评估三维仿真技术研究
针对损伤评估仿真中复杂目标多碎片碰撞检测不足的问题,提出了利用开源场景图形OSG和Bullet物理引擎结合分布式计算解决不同碎片碰撞检测的技术方案。提出了自主开发的多破片损伤单元包围盒构建技术,并选择轴向包围盒技术构建复杂目标的包围盒。在传统碰撞算法的基础上,提出了一种基于分布式计算的碰撞检测算法,实现了数以万计的碎片与目标之间的碰撞检测,并将碎片与目标碰撞后的损伤效果可视化。仿真结果表明,优化后的解能够成功实现多碎片作用下的目标碰撞检测和损伤评估,有效提高了计算效率,具有良好的渲染效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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