{"title":"Design and Simulation of Next-Generation Augmented Reality User Interfaces in Virtual Reality","authors":"J. Grandi, Zekun Cao, Mark Ogren, Regis Kopper","doi":"10.1109/VRW52623.2021.00011","DOIUrl":null,"url":null,"abstract":"We present a methodology for the simulation of next-generation Augmented Reality (AR) User Interfaces (UIs) within immersive Virtual Reality (VR). We use a user-centered model to support design decisions for specialized operations in high stakes fields, and present augmented reality user interface designs for two use cases in public safety: a law enforcement traffic stop and a firefighting search and rescue scenario. By utilizing VR to simulate AR, we can design and evaluate the benefits of idealized UIs that are unencumbered by hardware limitations. We discuss the trade-offs of Virtual Reality as a medium for simulation and training of next-generation Augmented Reality User Interfaces.","PeriodicalId":256204,"journal":{"name":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"50 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VRW52623.2021.00011","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 12
Abstract
We present a methodology for the simulation of next-generation Augmented Reality (AR) User Interfaces (UIs) within immersive Virtual Reality (VR). We use a user-centered model to support design decisions for specialized operations in high stakes fields, and present augmented reality user interface designs for two use cases in public safety: a law enforcement traffic stop and a firefighting search and rescue scenario. By utilizing VR to simulate AR, we can design and evaluate the benefits of idealized UIs that are unencumbered by hardware limitations. We discuss the trade-offs of Virtual Reality as a medium for simulation and training of next-generation Augmented Reality User Interfaces.