Enhancing Sketching and Sculpting for Shape Modeling

Kai Wang, Jianmin Zheng, S. H. Soon
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引用次数: 1

Abstract

Sketch-based modeling uses freeform strokes as basic modeling metaphor and provides an intuitive way for shape modeling, for instance, for cyberworlds. This paper presents a new method to enhance sketch-based modeling. The core idea of the method is to enhance the sketching process by allowing the user to iteratively sketch to progressively create initial shapes that interpolate the sketched strokes. This process considers all the sketches and the up-to-date constructed 3D shape, which enables the user to be aware of the shape of the sketched model. The key underlying technique that supports this process is a novel surface construction algorithm, which generates 3D triangular mesh models with gradual shape changes during iterative sketching. Experiments demonstrate that the presented method can allow users to intuitively and flexibly create and edit 3D models even with complex topology, which is usually difficult in existing sketch-based modeling systems.
增强素描和雕刻形状建模
基于草图的建模使用自由笔画作为基本的建模隐喻,并为形状建模提供了一种直观的方法,例如,用于网络世界。本文提出了一种增强基于草图的建模的新方法。该方法的核心思想是通过允许用户迭代地绘制草图,逐步创建插入草图笔画的初始形状,从而增强素描过程。这个过程考虑了所有的草图和最新构建的3D形状,使用户能够意识到草图模型的形状。支持这一过程的关键基础技术是一种新的表面构造算法,该算法在迭代绘制过程中生成形状逐渐变化的三维三角形网格模型。实验表明,该方法可以使用户直观、灵活地创建和编辑具有复杂拓扑结构的三维模型,这在现有的基于草图的建模系统中是很困难的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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