Unsupervised object-based sprite coding system for tennis sport

Ching-Yeh Chen, Shao-Yi Chien, Yi-Hau Chen, Yu-Wen Huang, Liang-Gee Chen
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引用次数: 3

Abstract

Sprite coding is a new objected-based coding technology proposed by MPEG-4 video standard. In this paper, we propose an unsupervised sprite coding system for sport videos, for example, tennis sequences. Our system can provide several important functions. First, the sprite of the background can be generated without any pre-processing masks in our system. Second, it can automatically segment the foreground and background in a video sequence. Third, it can provide the masks of the foreground objects and the tennis ball. The experimental results show that our system has a very good performance and the coding gain of our system compared with MPEG-4 advanced simple profile is 2.5 dB at the low bit rate (270 Kbps) and is 2 dB at the ultra low bit rate (70 Kbps). It can be used in the sport video coding at low bit rate and provides a object-based sport video sequence.
网球运动的无监督对象精灵编码系统
精灵编码是MPEG-4视频标准提出的一种新的基于对象的编码技术。在本文中,我们提出了一种用于体育视频(例如网球序列)的无监督精灵编码系统。我们的系统可以提供几个重要的功能。首先,在我们的系统中,背景的精灵可以在没有任何预处理蒙版的情况下生成。其次,它可以自动分割视频序列中的前景和背景。第三,它可以提供前景物体和网球的掩模。实验结果表明,系统具有良好的性能,与MPEG-4高级简单码相比,系统在低比特率(270 Kbps)下的编码增益为2.5 dB,在超低比特率(70 Kbps)下的编码增益为2 dB。它可以用于低比特率的体育视频编码,并提供基于对象的体育视频序列。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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