3D Residual Interpolation for Spike Camera Demosaicing

Yanchen Dong, Jing Zhao, Ruiqin Xiong, Tiejun Huang
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Abstract

The recently invented spike camera can capture high-speed motion in dynamic scenes by accumulating incoming photons continuously and firing spikes at very high temporal resolution. This paper addresses the demosaicing problem in spike camera color imaging. Specifically, we propose the 3D residual interpolation (3DRI) method to convert raw spike frames to color image frames. Due to the Poisson effect of photon arrivals and the quantization effect of spike readout, the instantaneous intensity recovered from the spike stream may suffer from undesired noise. To handle the noise, we estimate the missing color pixels along motion trajectories to exploit the temporal correlation among neighboring frames. In addition, by utilizing the color channels correlation, we design a residual-based demosaicing pipeline that uses the green pixels to guide the estimation of the red or blue missing pixels. Experimental results demonstrate our proposed 3DRI can produce color images from spike streams, achieving a good objective and perceptual quality for high-motion scenes.
钉相机去马赛克的3D残差插值
最近发明的脉冲相机可以捕捉动态场景中的高速运动,通过不断积累入射光子并以非常高的时间分辨率发射脉冲。本文研究了脉冲相机彩色成像中的去马赛克问题。具体来说,我们提出了3D残差插值(3DRI)方法将原始尖峰帧转换为彩色图像帧。由于光子到达的泊松效应和尖峰读出的量化效应,从尖峰流中恢复的瞬时强度可能会受到不希望的噪声的影响。为了处理噪声,我们沿运动轨迹估计缺失的颜色像素,以利用相邻帧之间的时间相关性。此外,利用颜色通道的相关性,我们设计了一个基于残差的去马赛克管道,该管道使用绿色像素来指导估计红色或蓝色缺失像素。实验结果表明,我们提出的3DRI可以从脉冲流中生成彩色图像,对高运动场景具有良好的客观和感知质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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