Video textures

Arno Schödl, R. Szeliski, D. Salesin, Irfan Essa
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引用次数: 659

Abstract

This paper introduces a new type of medium, called a video texture, which has qualities somewhere between those of a photograph and a video. A video texture provides a continuous infinitely varying stream of images. While the individual frames of a video texture may be repeated from time to time, the video sequence as a whole is never repeated exactly. Video textures can be used in place of digital photos to infuse a static image with dynamic qualities and explicit actions. We present techniques for analyzing a video clip to extract its structure, and for synthesizing a new, similar looking video of arbitrary length. We combine video textures with view morphing techniques to obtain 3D video textures. We also introduce video-based animation, in which the synthesis of video textures can be guided by a user through high-level interactive controls. Applications of video textures and their extensions include the display of dynamic scenes on web pages, the creation of dynamic backdrops for special effects and games, and the interactive control of video-based animation.
视频纹理
本文介绍了一种称为视频纹理的新型媒体,它的质量介于照片和视频之间。视频纹理提供连续的、无限变化的图像流。虽然视频纹理的各个帧可能会不时重复,但视频序列作为一个整体永远不会完全重复。视频纹理可以用来代替数码照片,为静态图像注入动态质量和明确的动作。我们提出了分析视频片段以提取其结构的技术,以及合成任意长度的新视频的技术。我们将视频纹理与视图变形技术相结合来获得3D视频纹理。我们还介绍了基于视频的动画,其中视频纹理的合成可以由用户通过高级交互控件来指导。视频纹理及其扩展的应用包括在网页上显示动态场景,为特效和游戏创建动态背景,以及基于视频的动画的交互控制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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