An Uncertainty Quantification Approach For Agent-Based Modeling Of Human Behavior In Networked Anagram Games

Zhihao Hu, Xinwei Deng, C. Kuhlman
{"title":"An Uncertainty Quantification Approach For Agent-Based Modeling Of Human Behavior In Networked Anagram Games","authors":"Zhihao Hu, Xinwei Deng, C. Kuhlman","doi":"10.1109/WSC52266.2021.9715350","DOIUrl":null,"url":null,"abstract":"In a group anagram game, players are provided letters to form as many words as possible. They can also request letters from their neighbors and reply to letter requests. Currently, a single agent-based model is produced from all experimental data, with dependence only on number of neighbors. In this work, we build, exercise, and evaluate enhanced agent behavior models for networked group anagram games under an uncertainty quantification framework. Specifically, we cluster game data for players based on their skill levels (forming words, requesting letters, and replying to requests), perform multinomial logistic regression for transition probabilities, and quantify uncertainty within each cluster. The result of this process is a model where players are assigned different numbers of neighbors and different skill levels in the game. We conduct simulations of ego agents with neighbors to demonstrate the efficacy of our proposed methods.","PeriodicalId":369368,"journal":{"name":"2021 Winter Simulation Conference (WSC)","volume":"138 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 Winter Simulation Conference (WSC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/WSC52266.2021.9715350","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

In a group anagram game, players are provided letters to form as many words as possible. They can also request letters from their neighbors and reply to letter requests. Currently, a single agent-based model is produced from all experimental data, with dependence only on number of neighbors. In this work, we build, exercise, and evaluate enhanced agent behavior models for networked group anagram games under an uncertainty quantification framework. Specifically, we cluster game data for players based on their skill levels (forming words, requesting letters, and replying to requests), perform multinomial logistic regression for transition probabilities, and quantify uncertainty within each cluster. The result of this process is a model where players are assigned different numbers of neighbors and different skill levels in the game. We conduct simulations of ego agents with neighbors to demonstrate the efficacy of our proposed methods.
网络变位游戏中基于agent的人类行为建模的不确定性量化方法
在小组字谜游戏中,玩家会得到尽可能多的字母来组成单词。他们还可以向邻居索要信件并回复信件请求。目前,基于单个智能体的模型是由所有实验数据生成的,仅依赖于邻居的数量。在这项工作中,我们在不确定性量化框架下建立,练习和评估网络群体变位游戏的增强代理行为模型。具体来说,我们根据玩家的技能水平(形成单词、请求信件和回复请求)对游戏数据进行聚类,对转移概率进行多项逻辑回归,并量化每个聚类中的不确定性。这个过程的结果是,玩家在游戏中被分配不同数量的邻居和不同的技能水平。我们进行了自我代理与邻居的模拟,以证明我们提出的方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信