Music in Virtual Reality

Noah Kellman
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Abstract

Virtual reality (VR) is a platform that is only just beginning to find its footing in the consumer industry. With a highly diverse line of products available, composers are challenged with different technological specifications for each VR project. This chapter discusses how VR, as a medium, is unique, covering important concepts and technological differences like degrees of freedom (DOF), positional tracking systems, binaural audio, ambisonics, and more. It then goes on to explore some different methods for designing scores for VR.
虚拟现实中的音乐
虚拟现实(VR)是一个刚刚开始在消费行业站稳脚跟的平台。随着产品的高度多样化,作曲家面临着每个VR项目不同技术规格的挑战。本章讨论了VR作为一种媒介的独特之处,涵盖了重要的概念和技术差异,如自由度(DOF)、位置跟踪系统、双耳音频、双声音响等。然后探讨了一些不同的VR配乐设计方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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